How To Get A Job At Ea Games – Electronic Arts (EA), the seventh-largest gaming company in the world, has studios on four of the seven continents, including several right here in Austin.
Through acquisitions, expansions and relocations, EA’s presence in Austin has continued to grow over the years – especially for its BioWare, EA Mobile, EA SPORTS, Worldwide Customer Experience and IT teams. We connected with two members of their local team to see what they look for in potential candidates and hear some advice for techies trying to break into the multi-billion dollar gaming industry.
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Schlothauer: BioWare develops high-quality console, PC and online role-playing games that are emotionally engaging for the players. To create and deliver these unforgettable games, we are looking for talented individuals in art, design, development, production and quality assurance. At that studio, we are currently looking for roles such as character and concept artists, graphics and gameplay programmers, lead level and lead system designers, as well as quality analysts.
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Dungan: On our tech ops team, we build the infrastructure that makes our games online possible. So we hire systems engineers, DevOps engineers, network engineers, database engineers, infrastructure architects, software engineers, security engineers, business analysts and program managers.
Schlothauer: At a game studio like BioWare, we usually look for someone who has experience working on AAA games or has been an industry leader in a specific field like animation or character graphics. Ultimately, we are looking to hire talent who want to push the boundaries of the type of work they do and are always thinking about the type of work we do.
Dungan: We’re typically looking for people who have experience building large-scale infrastructure that hosts live services. Beyond technical capabilities, we like people who are team players and enjoy working in a collaborative environment.
Schlothauer: At EA, one of our core values is “passion” – so having a passion for games, no matter what role, is a must-have quality for candidates. And of course they must have an interest in the studio or role they are applying for. With so many other big studios, we want to know why they want to work with us. Even if you’re not an avid gamer, you should be passionate about your work and the kinds of experiences we create for millions of people.
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Dungan: A good hire is someone who can contribute to the team going forward, and someone who brings additional skills to the team that the team lacks. Overall, we look for candidates who will push others to make everyone around them better.
Schlothauer: Education and grades play a role in hiring, but we also value the experience an individual brings to the table. For a graduate hire, grades, education, and coursework play a greater role in hiring decisions because they traditionally have less industry experience. That being said, EA has a robust internship and graduate hiring programs because we value EA’s future talent. While grades and GPA matter to some extent, we still value actual industry experience.
For those entering the workforce, this can come in the form of internships, company exposure, and class projects. Also related extracurricular activities like hackathons or building an indie game on your own time are valued by hiring managers.
BI: If a candidate’s experience is less than the requirements, what can they do or show to still be considered?
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Dungan: In general, we consider anyone who meets the minimum specified requirements for each role. My advice to anyone in the situation of being interested, but lacking in some dimension, would be to reach out directly to the recruiter for the role and express interest in the position and find out more. This conversation can help the candidate determine what they can do to build their experience and what roles they can consider in the meantime.
BI: What is an in-person interview at EA games like for a developer? Do you prepare them at all in advance for one?
Schlothauer: It is important to us that the candidate gets as much visibility as possible for what the role entails and what the studio has to offer. Candidate preparation is always necessary. This allows you to set realistic expectations about the interview itself, the process, and when they can expect a decision to be made. On-site interviews can average five to six hours and include lunch with the team.
Candidates work with our talent acquisition team to find interview details and travel arrangements as needed. We also make sure to send our candidates the interview schedules in advance so they can research who they are meeting and prepare questions in advance.
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A member of the talent acquisition staff will greet the candidate, show them around the studio and spend about 10 or 15 minutes with them answering any final questions before the interview begins. We also meet with the candidate at the end of the interview day for follow-up questions and to ensure the candidate had a good experience. Candidate experience is crucial to hiring top talent, so we make sure to provide as much detail and a seamless process as possible.
BI: For someone trying to break into this industry, what do you suggest are the appropriate steps to take?
Dungan: You can never have too big a network. Connect with people at the company of interest, even if it’s just on a site like LinkedIn. Be proactive and let them know you are interested in working with them and ask if they have any advice on how to get their foot in the door.
Schlothauer: Definitely stay up to date on industry news and related articles about the company you’re interviewing for. Using online resources like Game Informer and IGN are great ways to stay current.
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We encourage people to find ways to build appropriate skills through technical training programs and game development programs or again by participating in hackathons, code jams or other hands-on activities. Also, keep growing your knowledge through conferences and games industry events and programs. We exist to inspire the world to play. And we are looking for the right people to make that happen. As we bring new forms of entertainment to people around the world through our games, experiences and new ways to play, we need innovative, collaborative, diverse and adaptable people to make Electronic Arts better.
We are the largest video game development organization in the world, with over 5,000 game creators. We work in a wide variety of fields of art, storytelling, game direction, audio, scripting, programming and design.
Our technology tms are the innovative backbone behind every endvor at. They connect, protect and enable all our organizations to play power.
Our marketing, commercial and positive gaming tms are at the forefront of building strong relationships with hundreds of millions of players around the world who love our games.
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At , our people matter more than anything. People Experience & Workplaces help find, promote, support and build spaces for the incredible people who inspire the world to play.
‘s legal tm provides practical risk management solutions so our tms can focus on making our grt gaming experiences even better.
CGE crtes exciting programs that bring the thrill of competition to fans worldwide for titles such as FIFA, Madden NFL or Apex Legends.
X connects players with all the ways they want to play through games and services provided by the cloud. This tm also houses our subscription platform.
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Our goal with our new Flexible Work policy is to provide greater work flexibility for our tms in a way that balances the needs of our business, our players and our employees.
Has successfully conducted remote interviews for over two years. We have created a consistent, inclusive review and selection process that aims to reduce unconscious bias while promoting diversity, and allows for maximum flexibility with minimal disruption to schedules. Here’s what it looks like to apply right now:
When your work is play, it makes every day a little more fun. But there are still many things we take very seriously. And our people, their growth and development, and their well-being are what’s most important at Electronic Arts.
We believe in creating games and experiences for our global player community that are a reflection of our diverse world. We focus our efforts to make an impact against bias, discrimination and injustice in today’s world. We are also working to grow a more inclusive and diverse organization at all levels, and are committed to inclusive hiring.
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Is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, familial status, veteran status , or any other characteristic protected by law. We will also consider for employment qualified applicants with criminal records in accordance with applicable law. also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Has taken efforts to ensure that our online application system is accessible to persons with disabilities and disabled veterans. Applicants with disabilities can contact us by emailing [email protected] assistance accessing our careers. website. In your email, plse
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