How To Make Money On Turbosquid – Want to start selling your 3D models but haven’t decided on the right market? is not only the largest 3D marketplace for professionals – our top-notch modeling specs give you huge opportunities to earn and get your products seen by some of the biggest buyers in the industry. Read on to find out why it’s the best choice for 3D artists, and when you’re ready to jump in, follow our new artist checklist!
Innovates and collaborates with leaders in the 3D industry. We’ve been around since 2000, making us the most established 3D model marketplace in the world. In 2011, we created CheckMate, the only quality specification in the 3D industry, with the help of big brands like IKEA, Electronic Arts, Weta Digital and others. In 2018, we released StemCell, a revolutionary standard that continues to grow, enabling the conversion of 3D models into any major 3D application. We developed StemCell with an Industry Council that includes Adobe, Amazon, Epic Games and more. is also an official 3D content licensee for Ford, General Motors, USPS and other advanced brands.
How To Make Money On Turbosquid
You don’t just post to ; post once and you have the opportunity to be seen by even more customers. gives you the opportunity to have your content syndicated on other sites we own, Free3D, CG Studio and PixelSquid, as well as partner sites like Pond5, Adobe Stock, Unity Asset Store, Envato and more. We built StemCell to follow industry standards, so– with the help of PBR texturing– we convert your models for you in MAX, Maya, Cinema4D, Unity, Unreal, FBX, glTF and more. With PixelSquid, we even turn your models into powerful images, so they can go straight into the hands of graphic designers who wouldn’t otherwise consider buying 3D.
Is Selling 3d Models Worth It?
Our support staff takes care of customers so you don’t have to. With a shopping experience backed by our Total Confidence Guarantee, you can be sure your customers are getting quality support 24/7. We will also keep you updated on the latest industry specifications. Whether you’re a novice modeler or a veteran looking to keep up with the latest industry needs, the expert staff has created tons of 3D modeling resources to keep you on top of your game. And with our SquidGuild Exclusivity and Affiliate programs, you can earn even more than the standard royalty rate, as well as gain access to the analytics and insights that allow you to master the 3D marketplace.
In order to access the artist posting area, see your dashboard, and get paid, we’ll first need some information. Once you’ve filled out your artist information, you’ll be ready to unlock your artist status. Interested in learning what it takes to successfully sell 3D models online? Maybe you’re a recent graduate of a digital art program, or maybe you’re a seasoned professional who makes extra models in your spare time. Either way, if you actively create 3D models, you could potentially make extra money by selling them online. Before diving into the world of online 3D marketplaces, it’s important to understand that the purpose of the product you’re creating is ultimately to save time for the customer who buys it (since they won’t have to model it with their own resources).
There are many different ways an artist can create quality work that appeals to a wide audience. If you’re interested in getting your models ready for sale, follow this list of top dos and don’ts.
How to sell 3D models online 1. Create versions of your model that do not require external plugins.
How To Make Money With 3d Models?
If your model uses a third-party plug-in, such as V-Ray, create a version of the model that does not require these plug-ins. Many customers don’t own renderers or other third-party plugins, so it’s a good idea to create versions that those customers can use as well.
3d_molier International offers its human female skeleton model with the original 3ds Max 2012 file rendered using V-Ray 2.3 and also the Default Scanline version.
These elements can help set up a great render that showcases your model. Some customers want to render the model exactly as it is shown in the previews, so it is beneficial for you to leave the cameras and lights in the scene.
Create several renderings of the model showing it from all angles (these images are called thumbnails in most markets). One thumbnail will be the signature image, the image that appears in search results. Some marketplaces offer a way to display a full 360 animation of your model. It is highly recommended to include these 360 views. You should also create at least two wireframes to show how the model is constructed. We recommend that you render some thumbnails without an additional renderer to avoid confusing non-renderer customers. There are several helpful tutorial pages in the TurboSquid Artist Resources that describe what images to create and how many you should create.
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Magic Yang provides a detailed image review of his Cartoon Boy Rigged. It includes photos of equipment, wireframes and facial expressions.
The number of polygons and vertices can be the deciding factor on whether a customer buys your product. Some markets require this information to be present before the model can be released, but even if it is not required, it should be provided to the buyer. It’s common practice to render images with the split modifier to make them look best, then remove the split modifier for the deliverable version you’re going to publish. This is perfectly acceptable as long as you state it somewhere on the product page. Even if you leave the split in the model, make it easy for the customer to turn it on and off. You can specify the number of polygons and vertices of the model without splitting. If the model is created with NURBS, the number of polygons and vertices is not required.
Buyers often equate price with quality, so don’t get spoiled! Look at comparable products that people are selling to determine a reasonable price for your model. More complex models with better textures will sell for more. An important concept to note is that stock 3D models will generally sell 3-4 times a year (on average) and pricing too low will also not guarantee sales.
Making your 3D model available in a variety of file formats will greatly increase your chances of making a sale. Most 3D packages support file format types such as FBX, OBJ, and DAE. Be careful with automatic file conversion tools, as they may produce different results. You don’t want your customers to buy a product thinking it will work with their app only to find out you posted a broken conversion. Unsatisfied customers = returned models!
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Cermaka’s beautifully detailed Sci-Fi Lab lab includes FBX and OBJ in addition to native file format.
False advertising is usually grounds for a refund, a negative review, or damage to your reputation (or all of the above). Everything shown in the preview images should be present when the customer collects the model. It is important to explicitly state in your description what is available and what is not available with the model with the model, as well as any other relevant information that can help the buyer make the right purchase decision.
You will need to create the actual product files in a way that allows customers to easily get everything they need. The best way to do this is to create a zip file with the appropriate name for each file format and another zip file for the textures.
For example, if you started with a boat MAX file and exported it to 3DS and OBJ file formats, you will need three ZIP files, one for each file format: Boat_Max.zip, Boat_3ds.zip, and Boat_Obj.zip. You can place the textures in the same folder as your file or you can publish the textures in a separate folder. Many 3D applications have an archive or package function that will create a ZIP file for you that includes all the textures in the scene.
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If your textures take up an extremely large amount of space, such as 5x the size of your model, you should put them in a separate ZIP file. Note that this method is only useful if each model file references the same textures. Also, consider the total size of the archive after compression. If necessary, you may need to compress the archive into parts to ensure that the user can download without timing out.
Even an error message that has no effect on the final rendering of the model can disrupt the user’s workflow and possibly result in a refund. As a professional artist, you will need to test your file after completion to make sure it works as you describe it.
Most marketplaces should have the ability for artists to choose which keywords/categories will trigger product search results. You should choose keywords that correctly describe the model you are selling. For the best search results, be sure to use only keywords
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