How To Start A Video Game Business – In a recent interview, Brendan Greene discussed how three years ago, when he was living on income support in his native Ireland, he was asked when he would stop dabbling with online games and find a job. Today, the man behind PlayerUnknown’s Battlegrounds is a multi-millionaire, a rags to riches story that reads like a fairy tale for the new millennium.
To suggest that we can all emulate Greene and become overnight millionaires by designing a great game is, perhaps, stretching the point. However, there is no doubt that we can all make a little money doing what we love online. It may not be enough for us to retire early, but it sure pays for a good night out.
How To Start A Video Game Business
Defeating all opponents has never been easy, but in the age of the Internet, you have a better chance than ever. Online games operate at a much lower margin than live games, as they have significantly less overhead to meet. That means better odds of a win and since the sites listed on http://www.freespinsuk.co.uk/ offer freebies, there is literally everything to gain and nothing to lose. Why not try it?
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We all know that if you are at your peak in a sport like football, golf or tennis you can make some serious money. Isn’t it a shame that if you’re good at video games, you can’t do the same? Wait a minute, though, the rise of eSports means the best players can take on each other and win major prizes.
ESports is one of the biggest growth sectors today, backed by major investors and celebrities like NFL legend Joe Montana. But is there money to be made? Well, put it this way, this year’s Dota 2 Championship contenders not only battled for glory, but also for a share of the $20 million prize pool.
If you’re not good enough to be a winner, remember George Bernard Shaw’s famous idiom:
If you can write about either of these topics in an interesting, unique and informative way, people will flock to your blog – and if it’s really good, they’ll come back again and again and bring their friends.
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A popular and successful blog can be a real money spinner in its own right as you can sell lucrative advertising space through Google AdSense. Remember to use a little self-control; If you overdo it, you’re turning off your visitors, which, in turn, scares away advertisers.
But a few relevant and unobtrusive ads can be a real bonus for both your website and your bank balance, and if you get it right, you can start getting selective.
Although Farthest Frontier is an extremely rewarding game, it can be quite intimidating for inexperienced players. The community is always one mistake away from tragedy, …How many times have you heard or read the following advice – You’re great at video games, and who wouldn’t start a video game company? Easy, even more fun. After all, it’s all fun and games and you and some friends are great at technology. But with the word company in the question, or the term starting a business that implies, things can’t be as easy as they could be. But if you still think you can and you should, what does that mean? In fact, how to start a video company?
Even a lot of information can become mind-boggling if you start searching for the topic. Why? For a very simple fact that many like to makeitbigingames.compoint. Sports publishing is a multi-billion dollar industry. Geekboss.com notes that 4000 game titles are published worldwide each year. Judging by that fact, the field must be quite profitable, right?
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But the author also adds the following points. Of all these titles, “50% of them sell less than 10,000 copies. Only the top few dozen sell enough to be classified as hits. On average, this sells in the 500,000-1,000,000 unit sales range on PC and two to three times that of Playstation One.
Even entrepreneurs in the video game industry have some serious cautionary tales to tell. These stories include how much time, money, effort and enthusiasm it takes to make it in a very lucrative, yet competitive industry. Starting a video game company can be a path to success, but at the same time, it can also be a path to destruction.
Back in 2014, Guillaume Boucher-Vidal, founder of Nine Dots Studio, wrote an op-ed on Polygon, one of the most established gaming websites. There he discussed what it takes, financially and otherwise, to get a video game company off its feet.
He suggested that the money invested, emotions and opportunities lost could be huge. “In three years, I personally went from $20,000 in savings to $35,000 in debt,” he wrote. “After two failed Kickstarter campaigns, I was on the verge of bankruptcy before signing a contract with Bandai Namco.”
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Discussing his article, insights.dice.com adds that “from initial incorporation ($500, excluding attorney fees) to equipment ($3,120 per person, including $800 per computer) and wages ($3,250 per person approximately), That is maintained relatively. A small studio is a waste of money, even before you factor in legal and accounting fees, advertising, and the cost of attending conferences. Boucher-Vidal was able to mitigate some of these costs by hosting his employees at his home for the studio’s first year. However, he burned through $80,000 in three years before seeing his business’s first significant profit—which would have exploded to $700,000 if he had paid employees more. Oh, and those numbers were relevant back in 2014.
Game professional trainer Rick Davidson adds another caveat: If you’ve never made a commercially released game before, you’re not ready to start your own video game studio/company. In the article above, Davidson created a checklist of questions that anyone considering the idea of starting a video game studio/company should ask themselves before getting into the hot water of this industry.
Still, with all the caveats, it looks like there’s a way to make it as a video game entrepreneur.
In his above-cited article for Making It Big In Games, Jeff Turnell advises a step-by-step approach on how to get into the video game business. He lists the steps as follows:
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According to Turnell, the first step will be to show potential video game entrepreneurs whether they have a fit for the business. At that point, they can start learning the craft by using different levels of programming languages. After that, they can turn to what he calls “the engines that make the real game.”
The following steps involve becoming thoroughly knowledgeable about the craft of game making and putting together a resume and portfolio of what one can do. The process also includes starting a personal gaming blog.
The third step assumes that potential participants in the gambling business already have a “full-time job, family and many responsibilities”. Creating a game in their spare time and bringing it to market will give them an idea of both how much money they can make and whether they like the whole concept.
If they decide to continue, the next step involves lining up a few contracts to “increase revenue” while creating their first true independent game. And that’s before they quit their current day jobs.
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According to Turnell, the final step is the goal any potential gaming entrepreneur wants to reach. As their own games become successful, they can start scaling back on contracts. Their day job and “indie game development and publishing business are one and the same.”
It’s one thing to run a one-man/woman show and collaborate with a few freelancers. It’s quite another to start a full-fledged company that includes additional staff, work space and financial involvement. There, it doesn’t matter whether it’s a construction company, a design studio or a video game production business.
Still, there are some specifics that come with running a video game company where the experience and advice of people already involved count the most.
The entrepreneur points to one such person. It’s Philip Holt, the original president and CEO of the Orlando, Florida, game development studio known as Raw Sham Bo (currently the studio head of Undead Labs).
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The project started by Row Sham Bow (RSB) is a game called “Woodland Heroes” which is currently on Facebook with around 74,000 followers/players. Holt describes the beginning as follows.
The sports team hit the decks by reading articles, analyst reports and news. They collected daily headlines, bought target research, and talked to hundreds of industry sources. It was only after that that attention was turned to Facebook.
Holt says 50 percent of his job is recruiting because a competitive edge always starts with an all-star team. He hires for intelligence, problem solving, passion, hunger and teamwork
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